
Play, Promote, Publish 2025 – Early Bird until 1st of October
The in-depth workshop Play, Promote, Publish – Marketing Strategies for the Games Industry teaches developers from small independent companies as well as game developers from larger companies the necessary marketing and self-marketing skills to successfully place their game ideas on the market and evaluate proper self-publishing strategies as well as publishing via partnerships.
The participants deal intensively with topics such as how to elaborate on suitable marketing strategies, business models and social media channels, how to plan communication for the release, and how to build a community, pre, during and post release. Additionally, participants shall learn about publishing and publisher relations.
Participants will benefit from the experience of leading experts in the gaming industry. Networking and group collaboration opportunities allow to connect with colleagues and experts and also include the full attendance to Games Ground Festival Berlin with the Business Days (13th and 14th of November 2025) and the Public Days of the Festival (15th and 16th of November 2025). The course runs for a full day on-site in Berlin next to Games Ground Festival on the 12th of November as well as additional 4 online workshop days until February 2026. Every workshop day is focusing on a different topic.
THIS IS INCLUDED IN THE PROGRAM:
- Industry-internal know-how with high practical relevance
- Networking opportunities through direct contact with lecturers and participants
- Certificate of participation
- Coffee, Tea, Water, Snacks & Sweets
- Kick-off day in Berlin before Games Ground
- Games Ground ticket and visit included from November 13-16, 2025
Accommodation | Not included, please arrange your own accommodation. |
Location | Berlin, Kick-off on the 12th of November 2025 & afterwards 4 Online Days in 2025 until February 2026 |
Time | 09:30 am - 5:00 pm |
Format | 5 Workshop Days plus Games Ground Festival Berlin attendance |
Target Group | Smaller to larger companies, people who want to transfer from another department to marketing, indie studios and students |
Language | English |
Degree | Certificate of Participation |
What Alumni say
- Insightful, inspirational and well organized workshop covering a whole lot of topics on how to get your game on the market. I learned from the experts and from the other participants as well.Marianne Tietge, Producer, Fuzzy House
Head of Studies (Program and Content Management)
Content & Certifications
PR & Communications
PR Campaigns: Media Channels, Social Media, Press, Events, Merch (incl. Hands-On Consulting on individual PR-Strategies for own Projects)
Targeting Strategies (Unlocking Engagement with your Audience)
Different Platforms: e.g. Instagram, Twitch, TikTok
Positioning of your Game in the Market: USP of Project / Company, Aligning USP & Target Groups, Business Model Options, Competitor & Market Analysis
Marketing & Community Building
How to plan and budget a successful Campaign?
Influencer Marketing
Community Building
What works & what does not work? (e.g. Discord, Reddit)
How do I make the most out of my Budget and Resources?
How to market without spending huge Budgets
Self-Publishing & Publishing
Developing a solid Multi-Platform Strategy
The Choice of Genre
Self-Marketing
Steam Marketing
Deciding whether Self-Publishing or going with a Publisher is better?
Finding a proper publishing partner
Bildungszeit
This workshop is recognized as an educational event in accordance with § 10 para. 1 sentence 3 of the Berlin Education Time Act / Berliner Bildungszeitgesetz [BiZeitG].
The event will only take place if the number of participants is sufficient to cover the costs. If the number of participants is not reached, EPI has the right to cancel the event up to 2 weeks in advance and, if possible, to postpone it to a later date. The participation fee will be refunded, whereas consequential costs, e.g. travelling expenses, are not reimbursed.