Play, Promote, Publish

Marketing Strategies for the Games Industry

The in-depth workshop Play, Promote, Publish Marketing Strategies for the Games Industry teaches developers from small independent companies as well as game developers from larger companies the necessary marketing and self-marketing skills to successfully place their game ideas on the market.


The participants deal intensively with topics such as how to find suitable business models and social media channels, how to plan communication for the release, and how to build a community, pre, during and post-release.


Participants will benefit from the experience of leading experts in the gaming industry. Various networking and group collaboration opportunities allow to connect with colleagues and experts. The course extends over all 7 days. Every day is thematically different to the others.


THIS IS INCLUDED IN THE PROGRAM

  • Industry-internal know-how with high practical relevance
  • Networking opportunities through direct contact with lecturers and participants
  • Certificate of participation
  • Coffee, Tea, Water, Snacks & Sweets (please take care of lunch yourself)
  • Get-Together on last day including Drinks
  • 20% discount for Games Ground (on all ticket types) from November 14-16, 2024 in Berlin (participants receive a code)
Application DeadlineSeptember 16
AccommodationNo, please arrange your own accommodation.
LocationBerlin & Online
Date7 Workshop Days:
September 25 & 26, Online
October 7-11, Berlin
Time09:30 am - 5:00 pm
Target GroupSmaller to larger companies, people who want to transfer from another department to marketing, indie studios and students
LanguageEnglish
Finance OptionsStudent discount available (Please contact us for code)
Payment in Installments
Contact PersonLuise Lober | ll@epi.media | 0331 7699 1512
Funded by
Media Partner
Event Partner
Play, Promote, Publish
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800.00 €
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Achtung! Dieses Produkt ist eine Sonderanfertigung und vom Umtausch ausgeschlossen!
Achtung! Dieses Produkt ist nicht erhältlich!
Diese/s Konfiguration/Produkt ist nur auf Anfrage erhältlich!
Put a question
800.00 €
(inkl. 0% MwSt.)
inkl. Mwst.
Bookable
Book now
Amount:
Book now
Add to wishlist

What Alumni say

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Head of Studies (Program and Content Management)

Ruth Lemmen
Ruth Lemmen
Projekt- und Programmmanagement mit Schwerpunkt Games Industrie, Botschafterin und Mitbegründerin der Womenize!

Content & Venues

PR & Communications

  • PR Campaigns: Media Channels, Social Media, Press, Events, Merch (incl. Hands-On Consulting on individual PR-Strategies for own Projects)
  • Targeting Strategies (Unlocking Engagement with your Audience)
  • Different Platforms: e.g. Instagram, Twitch, TikTok
  • Positioning of your Game in the Market: USP of Project / Company, Aligning USP & Target Groups, Business Model Options, Competitor & Market Analysis
  • Deciding whether Self-Publishing or going with a Publisher is better?

Marketing & Community Building

  • How to plan and budget a successful Campaign?
  • Influencer Marketing
  • Community Building
  • What works & what does not work? (e.g. Discord, Reddit)
  • How do I make the most out of my Budget and Resources?
  • How to market without spending huge Budgets

Self-Publishing

  • Developing a solid Multi-Platform Strategy
  • The Choice of Genre
  • Self-Marketing
  • Steam Marketing

Dates & Venues

September 25 & 26 (Online)

via Zoom


October 7 - 11 (Berlin)

  1. Monday, October 7 - Thursday, October 10 | Venue: Institut français Berlin, Kurfürstendamm 211, 10719 Berlin
  2. Friday, October 11 | Venue: game - German Games Industry Association, Friedrichstraße 165, 10117 Berlin

The workshop is from 9:30 am - 5:00 pm, including breaks.


This workshop is recognized as an educational event in accordance with § 10 para. 1 sentence 3 of the Berlin Education Time Act / Berliner Bildungszeitgesetz [BiZeitG].

LECTURERS 2024 are (to be continued)

Tim Ahlert
Tim Ahlert
Channel Specialist & Partnerships Manager, Headup
Kai Bodensiek
Kai Bodensiek
Partner | Brehm & v. Moers
Thomas Hübner
Thomas Hübner
Senior PR Consultant, Marchsreiter Communications
Miranda Huybers
Miranda Huybers
Head of Marketing, Freaks 4U Gaming GmbH
David Jungnickel
David Jungnickel
Co-Founder & Art Director, Bleakmill
Nadine König
Nadine König
Artist Management Lead, INSTINCT3
Ata Sergey Nowak
Ata Sergey Nowak
Managing Director and Co-Founder, Torpor Games
Irene Preuss
Irene Preuss
Indie Game Developer & Marketing Specialist

Contact Persons

Luise Lober
Luise Lober
Project Manager Certificate Program
+49 (0) 331 76 99 15 12 | ll@epi.media
Antonia Günther
Antonia Günther
Student Assistant Certificate Program
+49 (0) 331 76 99 15 27 | ang@epi.media
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